Index A | B | C | D | E | F | G | H | I | K | L | M | N | O | P | Q | R | S | T | U | W | Y A add_edges_from_manager() (simfire.utils.graph.FireSpreadGraph method) addDensity() (simfire.world.wind_mechanics.cfd_wind.Fluid method) addVelocity() (simfire.world.wind_mechanics.cfd_wind.Fluid method) advect() (in module simfire.world.wind_mechanics.cfd_wind) Agent (class in simfire.game.sprites) AGENT (simfire.enums.SpriteLayer attribute) agent_size (simfire.utils.config.DisplayConfig attribute) AirTankerRates (in module simfire.enums) AirTankerType (in module simfire.enums) AreaConfig (class in simfire.utils.config) B Brush (in module simfire.world.presets) BURNED (simfire.enums.BurnStatus attribute) BURNED_RGB_COLOR (in module simfire.enums) BURNING (simfire.enums.BurnStatus attribute) BurnProbabilityLayer (class in simfire.utils.layers) BurnStatus (class in simfire.enums) C chains_to_feet_dozerline() (in module simfire.utils.units) chains_to_feet_handline() (in module simfire.utils.units) Chaparral (in module simfire.world.presets) chaparral() (in module simfire.utils.terrain) chaparral_fn() (in module simfire.world.fuel_array_functions) close() (simfire.utils.log.LoggerWriter method) ClosedShortNeedleTimberLitter (in module simfire.world.presets) COLORS (in module simfire.enums) compute_rate_of_spread() (in module simfire.world.rothermel) Config (class in simfire.utils.config) ConfigError ConstantSpreadFireManager (class in simfire.game.managers.fire) control_line_size (simfire.utils.config.DisplayConfig attribute) ControlLineManager (class in simfire.game.managers.mitigation) convert_to_datetime() (simfire.utils.layers.HistoricalLayer method) create_lat_lon_array() (simfire.utils.layers.LandFireLatLongBox method) create_logger() (in module simfire.utils.log) D DataLayer (class in simfire.utils.layers) default (simfire.utils.config.HistoricalConfig attribute) delta (simfire.world.parameters.Fuel attribute) DELTA_MAX (simfire.enums.FuelConstants attribute) DELTA_MIN (simfire.enums.FuelConstants attribute) delta_seed() (in module simfire.utils.terrain) diagonal_spread (simfire.utils.config.FireConfig attribute) diffuse() (in module simfire.world.wind_mechanics.cfd_wind) direction (simfire.utils.config.WindConfig attribute) direction_function (simfire.utils.config.WindConfig attribute) disaster_categories (simfire.sim.simulation.FireSimulation property) (simfire.sim.simulation.Simulation property) DisplayConfig (class in simfire.utils.config) DormantBrushHardwoodSlash (in module simfire.world.presets) DozerLineRates (in module simfire.enums) DozerType (in module simfire.enums) draw() (simfire.utils.graph.FireSpreadGraph method) draw_spread_graph() (simfire.game.managers.fire.RothermelFireManager method) DRY_TERRAIN_BROWN_IMG (in module simfire.enums) E ElevationConstants (class in simfire.enums) ElevationFn (in module simfire.world.elevation_functions) Environment (class in simfire.world.parameters) EnvironmentConfig (class in simfire.utils.config) F filter() (simfire.utils.log.LogFilter method) Fire (class in simfire.game.sprites) FIRE (simfire.enums.SpriteLayer attribute) fire (simfire.utils.config.HistoricalConfig attribute) fire_initial_position (simfire.utils.config.FireConfig attribute) fire_size (simfire.utils.config.DisplayConfig attribute) FireConfig (class in simfire.utils.config) FireLine (class in simfire.game.sprites) FIRELINE (simfire.enums.BurnStatus attribute) (simfire.enums.RoSAttenuation attribute) FireLineManager (class in simfire.game.managers.mitigation) FireManager (class in simfire.game.managers.fire) FireSimulation (class in simfire.sim.simulation) FireSpreadGraph (class in simfire.utils.graph) flat() (in module simfire.world.elevation_functions) Fluid (class in simfire.world.wind_mechanics.cfd_wind) flush() (simfire.utils.log.LoggerWriter method) ftpm_to_mph() (in module simfire.utils.units) Fuel (class in simfire.world.parameters) fuel() (in module simfire.utils.terrain) fuel_function (simfire.utils.config.TerrainConfig attribute) fuel_layer (simfire.utils.config.TerrainConfig attribute) fuel_type (simfire.utils.config.TerrainConfig attribute) FuelArrayFn (in module simfire.world.fuel_array_functions) FuelConstants (class in simfire.enums) FuelLayer (class in simfire.utils.layers) FuelModelRGB13 (in module simfire.enums) FuelModelToFuel (in module simfire.enums) FuelParticle (class in simfire.world.parameters) FunctionalBurnProbabilityLayer (class in simfire.utils.layers) FunctionalConfig (class in simfire.utils.config) FunctionalFuelLayer (class in simfire.utils.layers) FunctionalTopographyLayer (class in simfire.utils.layers) G Game (class in simfire.game.game) GameStatus (class in simfire.enums) gaussian() (in module simfire.world.elevation_functions) generate_cfd_wind_layer() (in module simfire.utils.generate_cfd_wind_layer) generate_direction_array() (in module simfire.utils.generate_cfd_wind_layer) generate_magnitude_array() (in module simfire.utils.generate_cfd_wind_layer) generate_map_array() (simfire.world.wind_mechanics.perlin_wind.WindNoise method) get_actions() (simfire.sim.simulation.FireSimulation method) (simfire.sim.simulation.Simulation method) get_attribute_bounds() (simfire.sim.simulation.FireSimulation method) (simfire.sim.simulation.Simulation method) get_attribute_data() (simfire.sim.simulation.FireSimulation method) (simfire.sim.simulation.Simulation method) get_closest_indice() (in module simfire.utils.layers) get_descendant_heatmap() (simfire.utils.graph.FireSpreadGraph method) get_disaster_categories() (simfire.sim.simulation.Simulation method) get_layer_types() (simfire.sim.simulation.FireSimulation method) get_mitigations_by_time() (simfire.utils.layers.HistoricalLayer method) get_screen_size() (simfire.world.wind_mechanics.wind_controller.WindControllerCFD method) get_seeds() (simfire.sim.simulation.FireSimulation method) (simfire.sim.simulation.Simulation method) get_wind_density_field() (simfire.world.wind_mechanics.wind_controller.WindControllerCFD method) get_wind_scale() (simfire.world.wind_mechanics.wind_controller.WindControllerCFD method) get_wind_velocity_field_x() (simfire.world.wind_mechanics.wind_controller.WindControllerCFD method) get_wind_velocity_field_y() (simfire.world.wind_mechanics.wind_controller.WindControllerCFD method) GrassTimberShrubOverstory (in module simfire.world.presets) H h (simfire.world.parameters.FuelParticle attribute) HandLineRate (in module simfire.enums) HardwoodLongNeedlePineTimber (in module simfire.world.presets) HeavyLoggingSlash (in module simfire.world.presets) height (simfire.utils.config.HistoricalConfig attribute) (simfire.utils.config.OperationalConfig attribute) HelicopterRates (in module simfire.enums) HelicopterTypes (in module simfire.enums) HistoricalConfig (class in simfire.utils.config) HistoricalLayer (class in simfire.utils.layers) I init_wind_direction_generator() (simfire.world.wind_mechanics.wind_controller.WindController method) init_wind_speed_generator() (simfire.world.wind_mechanics.wind_controller.WindController method) iterate_wind_step() (simfire.world.wind_mechanics.wind_controller.WindControllerCFD method) K kwargs (simfire.utils.config.FunctionalConfig attribute) L LandFireLatLongBox (class in simfire.utils.layers) latitude (simfire.utils.config.OperationalConfig attribute) LatLongBox (class in simfire.utils.layers) LightLoggingSlash (in module simfire.world.presets) lin_solve() (in module simfire.world.wind_mechanics.cfd_wind) LINE (simfire.enums.SpriteLayer attribute) load_image() (in module simfire.game.image) load_mitigation() (simfire.sim.simulation.FireSimulation method) (simfire.sim.simulation.Simulation method) log (in module simfire.game.game) (in module simfire.game.managers.fire) (in module simfire.game.sprites) (in module simfire.sim.simulation) (in module simfire.utils.config) (in module simfire.utils.decorators) (in module simfire.utils.generate_cfd_wind_layer) (in module simfire.utils.layers) (in module simfire.utils.units) (in module simfire.world.wind_mechanics.wind_controller) LogFilter (class in simfire.utils.log) LoggerWriter (class in simfire.utils.log) longitude (simfire.utils.config.OperationalConfig attribute) M M_f (simfire.world.parameters.Environment attribute) M_x (simfire.world.parameters.Fuel attribute) M_X_MAX (simfire.enums.FuelConstants attribute) M_X_MIN (simfire.enums.FuelConstants attribute) m_x_seed() (in module simfire.utils.terrain) make_surface_rgba() (in module simfire.game.image) MAX_ELEVATION (simfire.enums.ElevationConstants attribute) max_fire_duration (simfire.utils.config.FireConfig attribute) MAX_SPEED (simfire.enums.WindConstants attribute) MEAN_ELEVATION (simfire.enums.ElevationConstants attribute) MediumLoggingSlash (in module simfire.world.presets) meters_to_feet() (in module simfire.utils.units) MIN_ELEVATION (simfire.enums.ElevationConstants attribute) MIN_SPEED (simfire.enums.WindConstants attribute) MitigationConfig (class in simfire.utils.config) module simfire simfire.enums simfire.game simfire.game.game simfire.game.image simfire.game.managers simfire.game.managers.fire simfire.game.managers.mitigation simfire.game.sprites simfire.sim simfire.sim.simulation simfire.utils simfire.utils.assets simfire.utils.config simfire.utils.decorators simfire.utils.generate_cfd_wind_layer simfire.utils.graph simfire.utils.layers simfire.utils.log simfire.utils.terrain simfire.utils.textures simfire.utils.units simfire.world simfire.world.elevation_functions simfire.world.fuel_array_functions simfire.world.parameters simfire.world.presets simfire.world.rothermel simfire.world.wind_mechanics simfire.world.wind_mechanics.cfd_wind simfire.world.wind_mechanics.perlin_wind simfire.world.wind_mechanics.wind_controller moisture (simfire.utils.config.EnvironmentConfig attribute) mph_to_ftpm() (in module simfire.utils.units) mph_to_ms() (in module simfire.utils.units) N name (simfire.utils.config.FunctionalConfig attribute) NBAgriculture (in module simfire.world.presets) NBBarren (in module simfire.world.presets) NBNoData (in module simfire.world.presets) NBSnowIce (in module simfire.world.presets) NBUrban (in module simfire.world.presets) NBWater (in module simfire.world.presets) NewLocsType (in module simfire.game.managers.fire) num_active_games (simfire.game.game.Game attribute) O OperationalBurnProbabilityLayer (class in simfire.utils.layers) OperationalConfig (class in simfire.utils.config) OperationalFuelLayer (class in simfire.utils.layers) OperationalTopographyLayer (class in simfire.utils.layers) P p_p (simfire.world.parameters.FuelParticle attribute) path (simfire.utils.config.HistoricalConfig attribute) perlin() (in module simfire.world.elevation_functions) pixel_scale (simfire.utils.config.AreaConfig attribute) PointsType (in module simfire.game.managers.mitigation) PointType (in module simfire.game.managers.mitigation) pos (simfire.game.sprites.Agent property) project() (in module simfire.world.wind_mechanics.cfd_wind) Q query_lat_lon_layer_data() (simfire.utils.layers.LandFireLatLongBox method) QUIT (simfire.enums.GameStatus attribute) quit() (simfire.game.game.Game method) R random_seed_list() (in module simfire.utils.terrain) renderD() (in module simfire.utils.generate_cfd_wind_layer) (simfire.world.wind_mechanics.cfd_wind.Fluid method) rendering (simfire.sim.simulation.FireSimulation property) renderV() (in module simfire.utils.generate_cfd_wind_layer) (simfire.world.wind_mechanics.cfd_wind.Fluid method) rescale_factor (simfire.utils.config.DisplayConfig attribute) reset() (simfire.sim.simulation.FireSimulation method) reset_fire() (simfire.utils.config.Config method) reset_terrain() (simfire.utils.config.Config method) reset_wind() (simfire.utils.config.Config method) resolution (simfire.utils.config.OperationalConfig attribute) ros_attenuation (simfire.utils.config.MitigationConfig attribute) RoSAttenuation (class in simfire.enums) RothermelFireManager (class in simfire.game.managers.fire) run() (simfire.sim.simulation.FireSimulation method) (simfire.sim.simulation.Simulation method) RUNNING (simfire.enums.GameStatus attribute) S S_e (simfire.world.parameters.FuelParticle attribute) S_T (simfire.world.parameters.FuelParticle attribute) save() (simfire.game.game.Game method) (simfire.utils.config.Config method) save_gif() (simfire.sim.simulation.FireSimulation method) save_spread_graph() (simfire.sim.simulation.FireSimulation method) scale_ms_to_ftpm() (in module simfire.utils.units) ScratchLine (class in simfire.game.sprites) SCRATCHLINE (simfire.enums.BurnStatus attribute) (simfire.enums.RoSAttenuation attribute) ScratchLineManager (class in simfire.game.managers.mitigation) screen_size (simfire.utils.config.AreaConfig attribute) seed (simfire.utils.config.FireConfig attribute) (simfire.utils.config.OperationalConfig attribute) set_bnd() (in module simfire.world.wind_mechanics.cfd_wind) set_fire_initial_position() (simfire.sim.simulation.FireSimulation method) set_layer_types() (simfire.sim.simulation.FireSimulation method) set_noise_parameters() (simfire.world.wind_mechanics.perlin_wind.WindNoise method) set_seeds() (simfire.sim.simulation.FireSimulation method) (simfire.sim.simulation.Simulation method) ShortGrass (in module simfire.world.presets) ShortSparseDryClimateGrass (in module simfire.world.presets) sigma (simfire.world.parameters.Fuel attribute) SIGMA_MAX (simfire.enums.FuelConstants attribute) SIGMA_MIN (simfire.enums.FuelConstants attribute) sigma_seed() (in module simfire.utils.terrain) simfire module simfire.enums module simfire.game module simfire.game.game module simfire.game.image module simfire.game.managers module simfire.game.managers.fire module simfire.game.managers.mitigation module simfire.game.sprites module simfire.sim module simfire.sim.simulation module simfire.utils module simfire.utils.assets module simfire.utils.config module simfire.utils.decorators module simfire.utils.generate_cfd_wind_layer module simfire.utils.graph module simfire.utils.layers module simfire.utils.log module simfire.utils.terrain module simfire.utils.textures module simfire.utils.units module simfire.world module simfire.world.elevation_functions module simfire.world.fuel_array_functions module simfire.world.parameters module simfire.world.presets module simfire.world.rothermel module simfire.world.wind_mechanics module simfire.world.wind_mechanics.cfd_wind module simfire.world.wind_mechanics.perlin_wind module simfire.world.wind_mechanics.wind_controller module Simulation (class in simfire.sim.simulation) SimulationConfig (class in simfire.utils.config) SouthernRough (in module simfire.world.presets) speed (simfire.utils.config.WindConfig attribute) speed_function (simfire.utils.config.WindConfig attribute) SpriteLayer (class in simfire.enums) SpriteParamsType (in module simfire.game.managers.fire) state (simfire.utils.config.HistoricalConfig attribute) step() (simfire.world.wind_mechanics.cfd_wind.Fluid method) str_to_minutes() (in module simfire.utils.units) supported_attributes() (simfire.sim.simulation.FireSimulation static method) (simfire.sim.simulation.Simulation static method) T TallGrass (in module simfire.world.presets) Terrain (class in simfire.game.sprites) TERRAIN (simfire.enums.SpriteLayer attribute) terrain_features (in module simfire.world.wind_mechanics.cfd_wind) TERRAIN_TEXTURE_PATH (in module simfire.enums) TerrainConfig (class in simfire.utils.config) TimberLitterUnderstory (in module simfire.world.presets) timeit() (in module simfire.utils.decorators) topography_function (simfire.utils.config.TerrainConfig attribute) topography_layer (simfire.utils.config.TerrainConfig attribute) topography_type (simfire.utils.config.TerrainConfig attribute) TopographyLayer (class in simfire.utils.layers) U U (simfire.world.parameters.Environment attribute) U_dir (simfire.world.parameters.Environment attribute) UNBURNED (simfire.enums.BurnStatus attribute) UNITS (in module simfire.utils.units) update() (simfire.game.game.Game method) (simfire.game.managers.fire.ConstantSpreadFireManager method) (simfire.game.managers.fire.FireManager method) (simfire.game.managers.fire.RothermelFireManager method) (simfire.game.managers.mitigation.ControlLineManager method) (simfire.game.sprites.Agent method) (simfire.game.sprites.Fire method) (simfire.game.sprites.FireLine method) (simfire.game.sprites.ScratchLine method) (simfire.game.sprites.Terrain method) (simfire.game.sprites.WetLine method) update_agent_positions() (simfire.sim.simulation.FireSimulation method) update_mitigation() (simfire.sim.simulation.FireSimulation method) (simfire.sim.simulation.Simulation method) W w_0 (simfire.world.parameters.Fuel attribute) W_0_MAX (simfire.enums.FuelConstants attribute) W_0_MIN (simfire.enums.FuelConstants attribute) w_0_seed() (in module simfire.utils.terrain) WetLine (class in simfire.game.sprites) WETLINE (simfire.enums.BurnStatus attribute) (simfire.enums.RoSAttenuation attribute) WetLineManager (class in simfire.game.managers.mitigation) width (simfire.utils.config.HistoricalConfig attribute) (simfire.utils.config.OperationalConfig attribute) WindConfig (class in simfire.utils.config) WindConstants (class in simfire.enums) WindController (class in simfire.world.wind_mechanics.wind_controller) WindControllerCFD (class in simfire.world.wind_mechanics.wind_controller) WindNoise (class in simfire.world.wind_mechanics.perlin_wind) write() (simfire.utils.log.LoggerWriter method) Y year (simfire.utils.config.HistoricalConfig attribute) (simfire.utils.config.OperationalConfig attribute)